Library Games!



Two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their codenames. To win the game, your team will need to contact all of your agents in the field before the other team finds their own agents. And watch out for the assassin – meet him in the field and your team is done!


Codenames Play Instructions


Players 4-8+
Time 15 min
Theme Card, Word, Deduction
Mechanics Communication Limits, Memory, Team-based